Why is the training system particularly helpful for orthopedic trauma surgery?
Lorenz: In Germany alone, we insert about 200,000 artificial hips every year, both primary and revisionary. That makes it an extremely common operation. On top of that, the training of medical professionals in this area currently takes place on the affected person under supervision. This is in need of improvement, as it means that the operation cannot be practiced completely without danger. The sensorimotor skills needed for the operation must first be learned. Realistic haptic simulation is crucial for this.
To what extent could findings from the previous project and the simulators developed for it help with the new training system?
Lorenz: With the previous project, we started more or less from scratch in 2016. At that time, the goal was to bring the various modules together in such a way that we had a realistic virtual patient anatomy and could implement a training system in VR. In doing so, we focused on a single surgical step. The knowledge we gained about haptic input devices showed us that the existing technology was not haptic-transparent enough. The weight of the robot was noticeable and thus distorted the haptic sensation in the simulation.
For the new training system, we tried to solve this problem in two ways. On the one hand, with the Virtuose haptic device and, on the other hand, by trying to adapt the control technology so that it becomes more haptically transparent.
The training system that has now been implemented also recognizes errors and displays them. It can now be trained modularly in three different difficulty levels. With the multi-user system, virtual instruction can be given to any number of spectators. Recordings for training purposes are also possible. In principle, we have taken the experience and knowledge gained from the first project, and based on this, we have once again developed a completely new training system.